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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Additional view of WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications Additional view of WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications Additional view of WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

ISBN: 979-8321532355 | Published: April 1, 2024 | Categories: Books, Computers & Technology, Web Development & Design, Programming, JavaScript
$118.99

This Books book offers webgpu and wgsl and graphics and compute and shader and visualization and ai content that will transform your understanding of webgpu. WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications has been praised by critics and readers alike for its webgpu, wgsl, graphics.

The award-winning author brings years of experience to this Books work, making it a must-have for anyone interested in webgpu or wgsl or graphics or compute or shader or visualization or ai.

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Book Stats

5
Average Rating
317
Reviews
402
Pages
1
Editions
2
Languages
2
Awards
16
Weeks on List

What People Are Saying

The wgsl discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

A brilliant synthesis of visualization and ai that changes everything.

— Sam Wilson
Booklist

You'll finish this book with a completely new understanding of visualization.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Hayden Rivera

Hayden Rivera

Plot Dissectionist

★★★★★

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications offers a compelling take on webgpu, though not without flaws. While the treatment of webgpu is excellent, I found the sections on compute less convincing. The author makes some bold claims about shader that aren't always fully supported. That said, the book's strengths in discussing ai more than compensate for any weaknesses. Readers looking for Web Development & Design will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on shader, if not the definitive work.

December 9, 2025
Tatum Walsh

Tatum Walsh

Symbolism Sleuth

★★★★★

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications offers a compelling take on webgpu, though not without flaws. While the treatment of shader is excellent, I found the sections on compute less convincing. The author makes some bold claims about compute that aren't always fully supported. That said, the book's strengths in discussing graphics more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on visualization, if not the definitive work.

November 16, 2025
Logan Saunders

Logan Saunders

Character Critic

★★★★☆

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications offers a compelling take on webgpu, though not without flaws. While the treatment of compute is excellent, I found the sections on Programming less convincing. The author makes some bold claims about Books that aren't always fully supported. That said, the book's strengths in discussing JavaScript more than compensate for any weaknesses. Readers looking for shader will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

November 25, 2025
Arden Blake

Arden Blake

Dialogue Aesthete

★★★★★

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November 17, 2025
Devon Young

Devon Young

Literature Vlogger

★★★★☆

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November 29, 2025
Sawyer Greene

Sawyer Greene

Genre Blender

★★★★★

Great book about webgpu! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about ai.A must-read for Books enthusiasts.

November 29, 2025
Reagan Marsh

Reagan Marsh

Mystery Solver

★★★★★

I absolutely loved WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications! It completely changed my perspective on webgpu. At first I wasn't sure about Web Development & Design, but by chapter 3 I was completely hooked. The way the author explains Books is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in JavaScript. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 2, 2025
Micah Knight

Micah Knight

Booktok Influencer

★★★★☆

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Cameron Wells

Cameron Wells

Storyline Architect

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Great book about webgpu! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about compute.A must-read for Computers & Technology enthusiasts.

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Finley Cross

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Remy Jordan

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November 25, 2025
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Justice Palmer

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November 24, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Recommendations for books similar to WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications in terms of compute?

Alex Johnson
Alex Johnson

Yes! And don't forget about wgsl - that part was amazing.

Sam Wilson
Sam Wilson

Yes! And don't forget about wgsl - that part was amazing.

Taylor Smith
Taylor Smith

I'd add that ai is also worth considering in this discussion.

Jordan Lee
Jordan Lee

I'm not sure I agree about compute. To me, it seemed more like webgpu.

Casey Brown
Casey Brown

I think the author could have developed wgsl more, but overall great.

Sam Wilson

Sam Wilson

Recommendations for books similar to WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications in terms of compute?

Sam Wilson
Sam Wilson

I think the author could have developed webgpu more, but overall great.

Taylor Smith
Taylor Smith

What did you think about visualization? That's what really stayed with me.

Jordan Lee
Jordan Lee

Interesting perspective. I saw visualization differently - more as compute.

Taylor Smith

Taylor Smith

Has anyone else read WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications? I'd love to discuss webgpu!

Taylor Smith
Taylor Smith

Have you thought about how visualization relates to shader? Adds another layer!

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches compute is brilliant.

Casey Brown
Casey Brown

Great point! It reminds me of webgpu from another book I read.

Morgan Taylor
Morgan Taylor

Have you thought about how visualization relates to ai? Adds another layer!

Jamie Garcia
Jamie Garcia

For me, the real strength was webgpu, but I see what you mean about shader.

Riley Martinez
Riley Martinez

Great point! It reminds me of visualization from another book I read.

Harper Davis
Harper Davis

Great point! It reminds me of webgpu from another book I read.

Jordan Lee

Jordan Lee

I'm halfway through WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications and webgpu is blowing my mind!

Jordan Lee
Jordan Lee

Have you thought about how shader relates to shader? Adds another layer!

Casey Brown
Casey Brown

I'm not sure I agree about visualization. To me, it seemed more like graphics.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about ai. To me, it seemed more like graphics.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about visualization - that part was amazing.

Casey Brown

Casey Brown

Can we talk about how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications handles graphics? So webgpu!

Casey Brown
Casey Brown

I'm not sure I agree about compute. To me, it seemed more like ai.

Morgan Taylor
Morgan Taylor

For me, the real strength was ai, but I see what you mean about wgsl.

Jamie Garcia
Jamie Garcia

For me, the real strength was wgsl, but I see what you mean about wgsl.

Riley Martinez
Riley Martinez

I'd add that compute is also worth considering in this discussion.

Harper Davis
Harper Davis

I'd add that visualization is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

What did you think about visualization? That's what really stayed with me.

Morgan Taylor

Morgan Taylor

After reading WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, I'm seeing compute in a whole new light.

Morgan Taylor
Morgan Taylor

For me, the real strength was ai, but I see what you mean about ai.

Jamie Garcia
Jamie Garcia

What did you think about shader? That's what really stayed with me.

Riley Martinez
Riley Martinez

I'm not sure I agree about compute. To me, it seemed more like visualization.

Harper Davis
Harper Davis

Yes! And don't forget about compute - that part was amazing.

Quinn Bennett
Quinn Bennett

What did you think about shader? That's what really stayed with me.

Jamie Garcia

Jamie Garcia

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications - wow! The part about compute really got me thinking.

Jamie Garcia
Jamie Garcia

I think the author could have developed graphics more, but overall great.

Riley Martinez
Riley Martinez

Interesting perspective. I saw shader differently - more as shader.

Harper Davis
Harper Davis

Great point! It reminds me of graphics from another book I read.

Riley Martinez

Riley Martinez

Question for those who've read WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications: what did you think of compute?

Riley Martinez
Riley Martinez

I'm not sure I agree about webgpu. To me, it seemed more like wgsl.

Harper Davis
Harper Davis

Yes! And don't forget about wgsl - that part was amazing.