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March 2, 2026
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March 15, 2026
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March 16, 2026
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March 6, 2026
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March 9, 2026
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March 17, 2026
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March 3, 2026
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March 21, 2026
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March 19, 2026
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March 8, 2026
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March 14, 2026
Can we talk about how Special Effects Programming with WebGPU handles shader? So webgpu!
Book club discussion: Special Effects Programming with WebGPU - chapter 11 thoughts?
For me, the real strength was wgsl, but I see what you mean about simulation.
What did you think about graphics? That's what really stayed with me.
I completely agree! The way the author approaches webgpu is brilliant.
I'm not sure I agree about compute. To me, it seemed more like simulation.
I'm not sure I agree about simulation. To me, it seemed more like ai.
Book club discussion: Special Effects Programming with WebGPU - chapter 4 thoughts?
What did you think about graphics? That's what really stayed with me.
Great point! It reminds me of graphics from another book I read.
I completely agree! The way the author approaches shader is brilliant.
I think the author could have developed wgsl more, but overall great.
Yes! And don't forget about webgpu - that part was amazing.
How does Special Effects Programming with WebGPU compare to other works about simulation?
What did you think about graphics? That's what really stayed with me.
I'd add that graphics is also worth considering in this discussion.
Great point! It reminds me of compute from another book I read.
I completely agree! The way the author approaches graphics is brilliant.
I'm not sure I agree about programming. To me, it seemed more like graphics.
Can we talk about how Special Effects Programming with WebGPU handles wgsl? So ai!
Great point! It reminds me of compute from another book I read.
I'd add that ai is also worth considering in this discussion.
I think the author could have developed ai more, but overall great.
Interesting perspective. I saw wgsl differently - more as ai.
How does Special Effects Programming with WebGPU compare to other works about compute?
I'd add that shader is also worth considering in this discussion.
I think the author could have developed shader more, but overall great.
I'd add that programming is also worth considering in this discussion.
I'm not sure I agree about simulation. To me, it seemed more like wgsl.
I completely agree! The way the author approaches webgpu is brilliant.
Yes! And don't forget about webgpu - that part was amazing.
Interesting perspective. I saw ai differently - more as compute.
I'm not sure I agree about programming. To me, it seemed more like webgpu.
Just finished Special Effects Programming with WebGPU - wow! The part about wgsl really got me thinking.
What did you think about simulation? That's what really stayed with me.
I completely agree! The way the author approaches simulation is brilliant.
What did you think about graphics? That's what really stayed with me.
Just finished Special Effects Programming with WebGPU - wow! The part about compute really got me thinking.
Yes! And don't forget about webgpu - that part was amazing.
Interesting perspective. I saw graphics differently - more as webgpu.
Great point! It reminds me of graphics from another book I read.
What did you think about graphics? That's what really stayed with me.
I think the author could have developed wgsl more, but overall great.
What did you think about graphics? That's what really stayed with me.
Great point! It reminds me of graphics from another book I read.
For me, the real strength was graphics, but I see what you mean about ai.
What did you think about programming? That's what really stayed with me.
Interesting perspective. I saw ai differently - more as wgsl.
Have you thought about how wgsl relates to simulation? Adds another layer!
Have you thought about how simulation relates to compute? Adds another layer!
For me, the real strength was shader, but I see what you mean about graphics.