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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$158.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Book Stats

5
Average Rating
490
Reviews
417
Pages
1
Editions
3
Languages
2
Awards
2
Weeks on List

What People Are Saying

The Game Development discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

Essential reading for anyone interested in HLSL.

— Sam Wilson
Booklist

A masterpiece of Graphics Pipeline - truly transformative reading.

— Taylor Smith
Publishers Weekly

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Thu, 11 Dec 2025 20:00:31 +0000

Customer Reviews

Emery Frost

Emery Frost

Fairy Tale Re-Interpreter

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Graphics Pipeline, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in DirectX 12. What I appreciated most was how the book made Rendering feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 16, 2025
Lyric Knox

Lyric Knox

Plot Knot Untangler

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Graphics Pipeline enthusiasts.

November 16, 2025
Ocean Dax

Ocean Dax

Reading Ritualist

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for DirectX enthusiasts.

December 4, 2025
Shiloh Monroe

Shiloh Monroe

Debut Book Reviewer

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Programming, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Compute Shaders. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.

December 1, 2025
Nova Graham

Nova Graham

Pseudonym Tracker

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Software Development, which provides fresh insights into DirectX 12. The methodological rigor and theoretical framework make this an essential read for anyone interested in Ray Tracing. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Compute Shaders.

December 9, 2025
Elio Hartley

Elio Hartley

Title Whisperer

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Graphics Pipeline, which provides fresh insights into Optimization. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Programming.

November 21, 2025
Blair Orion

Blair Orion

Booklist Composer

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Ray Tracing, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in DirectX. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 7, 2025
Echo Sterling

Echo Sterling

Self-Published Sleuth

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 19, 2025
Cass Rowan

Cass Rowan

Genre Bender

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Graphics Pipeline enthusiasts.

November 25, 2025
Lumen Fox

Lumen Fox

Fiction Feedback Facilitator

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Ray Tracing, but by chapter 3 I was completely hooked. The way the author explains GPU Computing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Compute Shaders. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 2, 2025
Zuri Vaughn

Zuri Vaughn

Award Watcher

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Rendering is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing DirectX more than compensate for any weaknesses. Readers looking for GPU Computing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

November 22, 2025
Theo McCall

Theo McCall

Writer’s Workshop Critic

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Software Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 23, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Game Development in a whole new light.

Alex Johnson
Alex Johnson

What did you think about Ray Tracing? That's what really stayed with me.

Sam Wilson
Sam Wilson

What did you think about Graphics Pipeline? That's what really stayed with me.

Taylor Smith
Taylor Smith

For me, the real strength was Shader Development, but I see what you mean about Graphics Pipeline.

Sam Wilson

Sam Wilson

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about Shader Development really got me thinking.

Sam Wilson
Sam Wilson

For me, the real strength was Rendering, but I see what you mean about Optimization.

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Jordan Lee
Jordan Lee

I think the author could have developed Shader Development more, but overall great.

Casey Brown
Casey Brown

Great point! It reminds me of Shader Development from another book I read.

Taylor Smith

Taylor Smith

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Optimization? So Ray Tracing!

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Rendering is brilliant.

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Casey Brown
Casey Brown

I completely agree! The way the author approaches DirectX 12 is brilliant.

Morgan Taylor
Morgan Taylor

I think the author could have developed Graphics Pipeline more, but overall great.

Jamie Garcia
Jamie Garcia

I'd add that Optimization is also worth considering in this discussion.

Jordan Lee

Jordan Lee

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about Rendering?

Jordan Lee
Jordan Lee

Yes! And don't forget about DirectX - that part was amazing.

Casey Brown
Casey Brown

I completely agree! The way the author approaches HLSL is brilliant.

Casey Brown

Casey Brown

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of HLSL?

Casey Brown
Casey Brown

I completely agree! The way the author approaches DirectX is brilliant.

Morgan Taylor
Morgan Taylor

Have you thought about how Compute Shaders relates to Compute Shaders? Adds another layer!

Jamie Garcia
Jamie Garcia

I'd add that DirectX is also worth considering in this discussion.

Riley Martinez
Riley Martinez

I'm not sure I agree about Rendering. To me, it seemed more like Game Development.

Harper Davis
Harper Davis

For me, the real strength was DirectX, but I see what you mean about Compute Shaders.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Compute Shaders. To me, it seemed more like Rendering.

Morgan Taylor

Morgan Taylor

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Graphics Pipeline!

Morgan Taylor
Morgan Taylor

I'm not sure I agree about DirectX. To me, it seemed more like DirectX 12.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Rendering - that part was amazing.

Riley Martinez
Riley Martinez

I'm not sure I agree about Graphics Pipeline. To me, it seemed more like HLSL.

Jamie Garcia

Jamie Garcia

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Compute Shaders?

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Ray Tracing - that part was amazing.

Riley Martinez
Riley Martinez

I think the author could have developed Graphics Pipeline more, but overall great.

Harper Davis
Harper Davis

Have you thought about how Ray Tracing relates to HLSL? Adds another layer!

Quinn Bennett
Quinn Bennett

I'd add that DirectX 12 is also worth considering in this discussion.

Reese Campbell
Reese Campbell

What did you think about Compute Shaders? That's what really stayed with me.

Riley Martinez

Riley Martinez

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Compute Shaders?

Riley Martinez
Riley Martinez

I think the author could have developed HLSL more, but overall great.

Harper Davis
Harper Davis

For me, the real strength was GPU Programming, but I see what you mean about Rendering.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of Shader Development from another book I read.

Reese Campbell
Reese Campbell

Have you thought about how Rendering relates to GPU Programming? Adds another layer!

Drew Parker
Drew Parker

Yes! And don't forget about Compute Shaders - that part was amazing.

Elliot Morgan
Elliot Morgan

Yes! And don't forget about HLSL - that part was amazing.

Avery Stone
Avery Stone

I'm not sure I agree about DirectX. To me, it seemed more like Rendering.

Skyler Brooks
Skyler Brooks

I'm not sure I agree about Optimization. To me, it seemed more like Ray Tracing.