Frankly My Dear

Golden age may have ended - but that is not the end!

DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$146.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The award-winning author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

Buy Now on Amazon
Bestseller New Release

Book Stats

5
Average Rating
377
Reviews
450
Pages
3
Editions
3
Languages
2
Awards
9
Weeks on List

What People Are Saying

The definitive work on DirectX for our generation.

— Alex Johnson
The New York Times

The author's insights into Rendering are nothing short of revolutionary.

— Sam Wilson
Booklist

A masterpiece of Shader Development - truly transformative reading.

— Taylor Smith
Publishers Weekly

Related News

Love HEATED RIVALRY? Here Are the Top 20 Queer Sports Romances on Libby

The next season of Heated Rivalry isn't out until April 2027, but these popular queer sports romances on Libby can hold us over until then....

Tue, 31 Mar 2026 21:23:28 +0000

New York Times Reviewer Fired For (Badly) Using AI

AI-assisted plaigarism at the NYTBR, images of the Trump presidential library, Andy Weir apologizes for podcast comments. All in today's book news....

Tue, 31 Mar 2026 17:59:19 +0000

Book Riot’s Deals of the Day for March 31, 2026

A tour of iconic cemeteries, an accidental vampire hookup, murder and botanical body horror, and more of today's best book deals...

Tue, 31 Mar 2026 16:38:51 +0000

Why is Bob Dylan hawking AI-generated historical fiction?!

As if to prove his point, the Nobel-winning mage who wrote “the times, they are a-changing,” has finally joined Patreon. As Pitchfork reported yesterday, Bob Dylan—aka Zimmy, Blind Boy ...

Tue, 31 Mar 2026 15:13:14 +0000

Here is the shortlist for the 2026 International Booker Prize.

The shortlist for the International Booker Prize is out today, and it includes many books published by women and independent presses, two debuts, and writers from eight nationalities and four continen...

Tue, 31 Mar 2026 15:10:42 +0000

Customer Reviews

Jesse Archer

Jesse Archer

Verse Voyager

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains GPU Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Shader Development. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 10, 2026
Kora James

Kora James

Genre Enthusiast

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on Shader Development less convincing. The author makes some bold claims about Shader Development that aren't always fully supported. That said, the book's strengths in discussing Shader Development more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Programming, if not the definitive work.

March 24, 2026
Sky Monroe

Sky Monroe

Modern Classics Reviewer

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 13, 2026
Eden Blake

Eden Blake

Dialog Detective

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for Software Development enthusiasts.

March 8, 2026
August Quinn

August Quinn

Plot Twister Tracker

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Game Development is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about HLSL that aren't always fully supported. That said, the book's strengths in discussing Game Development more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Ray Tracing, if not the definitive work.

March 27, 2026
Sloane Rivers

Sloane Rivers

Book Club Visionary

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Programming, but by chapter 3 I was completely hooked. The way the author explains Shader Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Compute Shaders. What I appreciated most was how the book made HLSL feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 29, 2026
Colby Nash

Colby Nash

Cover Collector

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Computer Graphics.A must-read for GPU Computing enthusiasts.

March 9, 2026
Lennox Avery

Lennox Avery

Tone Sleuth

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Rendering. The methodological rigor and theoretical framework make this an essential read for anyone interested in HLSL. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

March 4, 2026
Ellis Gray

Ellis Gray

Hardcover Devotee

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into HLSL. The methodological rigor and theoretical framework make this an essential read for anyone interested in Programming. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

March 20, 2026
Tory Chandler

Tory Chandler

Literary Composer

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Software Development is excellent, I found the sections on DirectX 12 less convincing. The author makes some bold claims about GPU Computing that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Game Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Graphics Pipeline, if not the definitive work.

March 28, 2026
Rowan Wilder

Rowan Wilder

Fiction Linguist

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Shader Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

March 22, 2026
Beck Lennard

Beck Lennard

Scene Seamstress

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Rendering is excellent, I found the sections on Rendering less convincing. The author makes some bold claims about Graphics Pipeline that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Graphics Pipeline will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Rendering, if not the definitive work.

March 5, 2026

You May Also Like

Reader Discussions

Alex Johnson

Alex Johnson

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 18 thoughts?

Alex Johnson
Alex Johnson

Yes! And don't forget about DirectX - that part was amazing.

Sam Wilson
Sam Wilson

Have you thought about how Rendering relates to Optimization? Adds another layer!

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches HLSL is brilliant.

Jordan Lee
Jordan Lee

What did you think about DirectX? That's what really stayed with me.

Casey Brown
Casey Brown

What did you think about Ray Tracing? That's what really stayed with me.

Morgan Taylor
Morgan Taylor

For me, the real strength was DirectX, but I see what you mean about Graphics Pipeline.

Sam Wilson

Sam Wilson

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Compute Shaders? So Compute Shaders!

Sam Wilson
Sam Wilson

For me, the real strength was GPU Programming, but I see what you mean about Optimization.

Taylor Smith
Taylor Smith

I think the author could have developed Shader Development more, but overall great.

Jordan Lee
Jordan Lee

I think the author could have developed Optimization more, but overall great.

Casey Brown
Casey Brown

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches DirectX is brilliant.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of GPU Programming from another book I read.

Taylor Smith

Taylor Smith

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing GPU Programming in a whole new light.

Taylor Smith
Taylor Smith

I'm not sure I agree about DirectX. To me, it seemed more like HLSL.

Jordan Lee
Jordan Lee

For me, the real strength was Shader Development, but I see what you mean about Ray Tracing.

Casey Brown
Casey Brown

I think the author could have developed Graphics Pipeline more, but overall great.

Morgan Taylor
Morgan Taylor

What did you think about DirectX? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

I'd add that Shader Development is also worth considering in this discussion.

Jordan Lee

Jordan Lee

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss DirectX 12!

Jordan Lee
Jordan Lee

I'd add that GPU Programming is also worth considering in this discussion.

Casey Brown
Casey Brown

I completely agree! The way the author approaches Rendering is brilliant.

Morgan Taylor
Morgan Taylor

I think the author could have developed GPU Programming more, but overall great.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Shader Development is brilliant.

Riley Martinez
Riley Martinez

I'm not sure I agree about Game Development. To me, it seemed more like GPU Programming.

Harper Davis
Harper Davis

Interesting perspective. I saw Ray Tracing differently - more as Graphics Pipeline.

Casey Brown

Casey Brown

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Game Development!

Casey Brown
Casey Brown

Great point! It reminds me of DirectX from another book I read.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of DirectX 12 from another book I read.

Jamie Garcia
Jamie Garcia

What did you think about DirectX? That's what really stayed with me.

Riley Martinez
Riley Martinez

I think the author could have developed GPU Programming more, but overall great.

Harper Davis
Harper Davis

Interesting perspective. I saw HLSL differently - more as Ray Tracing.

Quinn Bennett
Quinn Bennett

Great point! It reminds me of GPU Programming from another book I read.

Reese Campbell
Reese Campbell

I'm not sure I agree about Compute Shaders. To me, it seemed more like Optimization.

Morgan Taylor

Morgan Taylor

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Shader Development is blowing my mind!

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Shader Development. To me, it seemed more like Game Development.

Jamie Garcia
Jamie Garcia

Have you thought about how Rendering relates to GPU Programming? Adds another layer!

Riley Martinez
Riley Martinez

I'm not sure I agree about Ray Tracing. To me, it seemed more like Graphics Pipeline.

Harper Davis
Harper Davis

Have you thought about how Compute Shaders relates to Rendering? Adds another layer!

Jamie Garcia

Jamie Garcia

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 13 thoughts?

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Graphics Pipeline from another book I read.

Riley Martinez
Riley Martinez

What did you think about GPU Programming? That's what really stayed with me.

Harper Davis
Harper Davis

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw Ray Tracing differently - more as Rendering.

Reese Campbell
Reese Campbell

Have you thought about how Game Development relates to Compute Shaders? Adds another layer!

Riley Martinez

Riley Martinez

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Optimization!

Riley Martinez
Riley Martinez

What did you think about Compute Shaders? That's what really stayed with me.

Harper Davis
Harper Davis

I'm not sure I agree about DirectX 12. To me, it seemed more like Shader Development.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Graphics Pipeline. To me, it seemed more like Optimization.

Reese Campbell
Reese Campbell

I think the author could have developed HLSL more, but overall great.

Drew Parker
Drew Parker

I completely agree! The way the author approaches Optimization is brilliant.

Elliot Morgan
Elliot Morgan

Have you thought about how GPU Programming relates to DirectX 12? Adds another layer!

Avery Stone
Avery Stone

I completely agree! The way the author approaches Ray Tracing is brilliant.

Skyler Brooks
Skyler Brooks

Have you thought about how HLSL relates to Ray Tracing? Adds another layer!