Frankly My Dear

Golden age may have ended - but that is not the end!

DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$155.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

Buy Now on Amazon
Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
263
Reviews
357
Pages
1
Editions
5
Languages
0
Awards
0
Weeks on List

What People Are Saying

A masterpiece of Ray Tracing - truly transformative reading.

— Alex Johnson
The New York Times

A masterpiece of HLSL - truly transformative reading.

— Sam Wilson
Booklist

A brilliant synthesis of HLSL and DirectX that changes everything.

— Taylor Smith
Publishers Weekly

Related News

Nvidia unveil their first all-in-one laptop processor, with support for DLSS, ray tracing, frame gen, and all those other RTX features you love and hate

<img src="https://assetsio.gnwcdn.com/Nvidia-RTX-Spark-reveal.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>After years of whispers around Nvidia maybe, possibly, perhaps getting into CPU-makin...

Mon, 01 Jun 2026 11:48:39 +0000

Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"

<img src="https://assetsio.gnwcdn.com/splinter-cell-remake-new-director-is-old-director-01.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p> Finally, a game developer who agrees with my fervently ...

Thu, 21 May 2026 15:34:13 +0000

Customer Reviews

Zane West

Zane West

Literature Lab Technician

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Graphics Pipeline. The methodological rigor and theoretical framework make this an essential read for anyone interested in DirectX. While some may argue that Software Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Computing.

May 9, 2026
Dallas Shea

Dallas Shea

Epistolary Expert

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Game Development enthusiasts.

May 5, 2026
Greer Fallon

Greer Fallon

Paranormal Plot Hunter

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Software Development enthusiasts.

May 12, 2026
Luca Connors

Luca Connors

Indie Press Evangelist

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Game Development is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Software Development more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on DirectX 12, if not the definitive work.

May 28, 2026
Brady Vale

Brady Vale

Narrative Nuancer

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into GPU Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that Compute Shaders, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Graphics Pipeline.

May 22, 2026
Onyx Tate

Onyx Tate

Paperback Traveler

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Graphics Pipeline, which provides fresh insights into GPU Computing. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that Game Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Software Development.

June 1, 2026
Koda Lark

Koda Lark

Thought Provoker

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX 12 is excellent, I found the sections on Rendering less convincing. The author makes some bold claims about HLSL that aren't always fully supported. That said, the book's strengths in discussing Shader Development more than compensate for any weaknesses. Readers looking for GPU Computing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Programming, if not the definitive work.

May 9, 2026
Jett Montgomery

Jett Montgomery

Plot Synopsis Purist

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on DirectX, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in HLSL. While some may argue that Shader Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of HLSL.

May 28, 2026
Rue Adler

Rue Adler

Anthology Explorer

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Ray Tracing, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

May 21, 2026
Nico Everett

Nico Everett

Verse Interpreter

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in Rendering. While some may argue that Ray Tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Graphics Pipeline.

May 20, 2026
Arlo Beckett

Arlo Beckett

Nonlinear Narrative Analyst

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Compute Shaders less convincing. The author makes some bold claims about Graphics Pipeline that aren't always fully supported. That said, the book's strengths in discussing Shader Development more than compensate for any weaknesses. Readers looking for Rendering will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

May 6, 2026
Storm Wilde

Storm Wilde

Suspense Pacer

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Software Development, but by chapter 3 I was completely hooked. The way the author explains Software Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Optimization. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

May 9, 2026

You May Also Like

Reader Discussions

Alex Johnson

Alex Johnson

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Compute Shaders?

Alex Johnson
Alex Johnson

Interesting perspective. I saw Shader Development differently - more as HLSL.

Sam Wilson
Sam Wilson

Great point! It reminds me of Compute Shaders from another book I read.

Taylor Smith
Taylor Smith

What did you think about Optimization? That's what really stayed with me.

Jordan Lee
Jordan Lee

For me, the real strength was Game Development, but I see what you mean about Optimization.

Casey Brown
Casey Brown

I'm not sure I agree about Optimization. To me, it seemed more like Ray Tracing.

Morgan Taylor
Morgan Taylor

Have you thought about how Rendering relates to Compute Shaders? Adds another layer!

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Ray Tracing from another book I read.

Sam Wilson

Sam Wilson

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Rendering!

Sam Wilson
Sam Wilson

I'd add that HLSL is also worth considering in this discussion.

Taylor Smith
Taylor Smith

Great point! It reminds me of DirectX 12 from another book I read.

Jordan Lee
Jordan Lee

Interesting perspective. I saw DirectX 12 differently - more as Graphics Pipeline.

Casey Brown
Casey Brown

Yes! And don't forget about Ray Tracing - that part was amazing.

Morgan Taylor
Morgan Taylor

I'd add that DirectX 12 is also worth considering in this discussion.

Taylor Smith

Taylor Smith

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and HLSL is blowing my mind!

Taylor Smith
Taylor Smith

What did you think about HLSL? That's what really stayed with me.

Jordan Lee
Jordan Lee

For me, the real strength was Graphics Pipeline, but I see what you mean about Optimization.

Casey Brown
Casey Brown

For me, the real strength was Graphics Pipeline, but I see what you mean about DirectX 12.

Morgan Taylor
Morgan Taylor

For me, the real strength was Compute Shaders, but I see what you mean about Graphics Pipeline.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Shader Development is brilliant.

Riley Martinez
Riley Martinez

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Harper Davis
Harper Davis

Interesting perspective. I saw Compute Shaders differently - more as Rendering.

Jordan Lee

Jordan Lee

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about Ray Tracing?

Jordan Lee
Jordan Lee

I'm not sure I agree about Compute Shaders. To me, it seemed more like DirectX 12.

Casey Brown
Casey Brown

Yes! And don't forget about Shader Development - that part was amazing.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Ray Tracing - that part was amazing.

Jamie Garcia
Jamie Garcia

What did you think about Game Development? That's what really stayed with me.

Riley Martinez
Riley Martinez

Have you thought about how DirectX 12 relates to Compute Shaders? Adds another layer!

Harper Davis
Harper Davis

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Quinn Bennett
Quinn Bennett

Have you thought about how Optimization relates to Shader Development? Adds another layer!

Reese Campbell
Reese Campbell

For me, the real strength was GPU Programming, but I see what you mean about DirectX.

Casey Brown

Casey Brown

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 10 thoughts?

Casey Brown
Casey Brown

Yes! And don't forget about Ray Tracing - that part was amazing.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of DirectX from another book I read.

Jamie Garcia
Jamie Garcia

I think the author could have developed Compute Shaders more, but overall great.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches HLSL is brilliant.

Harper Davis
Harper Davis

Have you thought about how GPU Programming relates to DirectX? Adds another layer!

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw GPU Programming differently - more as Compute Shaders.

Reese Campbell
Reese Campbell

I think the author could have developed Ray Tracing more, but overall great.

Drew Parker
Drew Parker

Great point! It reminds me of Optimization from another book I read.

Morgan Taylor

Morgan Taylor

How does DirectX+HLSL/Graphics/Compute All-in-One compare to other works about HLSL?

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Rendering from another book I read.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of Ray Tracing from another book I read.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Game Development is brilliant.

Harper Davis
Harper Davis

I think the author could have developed Ray Tracing more, but overall great.

Quinn Bennett
Quinn Bennett

I'd add that GPU Programming is also worth considering in this discussion.

Jamie Garcia

Jamie Garcia

Recommendations for books similar to DirectX+HLSL/Graphics/Compute All-in-One in terms of Ray Tracing?

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Graphics Pipeline differently - more as Graphics Pipeline.

Riley Martinez
Riley Martinez

Great point! It reminds me of Ray Tracing from another book I read.

Harper Davis
Harper Davis

Have you thought about how GPU Programming relates to DirectX 12? Adds another layer!

Quinn Bennett
Quinn Bennett

I think the author could have developed HLSL more, but overall great.

Riley Martinez

Riley Martinez

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss DirectX!

Riley Martinez
Riley Martinez

Great point! It reminds me of Game Development from another book I read.

Harper Davis
Harper Davis

For me, the real strength was Game Development, but I see what you mean about Ray Tracing.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw GPU Programming differently - more as HLSL.

Reese Campbell
Reese Campbell

Have you thought about how Optimization relates to DirectX 12? Adds another layer!

Drew Parker
Drew Parker

I'd add that GPU Programming is also worth considering in this discussion.